AI Insights · Timothy · January 2023
Top 5 Low Poly Games on iOS in Uruguay: Q4 2022 Performance
Discover the performance trends of the top 5 low poly games on the iOS platform in Uruguay during Q4 2022, including their weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 low poly games on the iOS platform in Uruguay showed varied performance trends. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active user activity for these popular games.
Roblox experienced significant fluctuations in its weekly revenue, starting at around $1K in late September and peaking at approximately $3.1K in the week of December 19. The game also saw a notable rise in weekly downloads, beginning at 483 and climbing to 1.2K by the end of December. Weekly active users showed a steady increase from 15.3K to 17.3K over the quarter.
Idle Lumber Empire - Wood Game demonstrated a sharp rise in weekly revenue, with a peak of $100 in late October before stabilizing around $87 in mid-December. Weekly downloads spiked to 697 in the week of October 24 but later settled around 77 by the end of the quarter. Active users showed a similar pattern, rising to 857 in late October and ending the quarter at 270.
Albion Online saw modest weekly revenue, peaking at $85 in mid-October and ending the year at $45. Weekly downloads varied, starting at 11 and peaking at 46 in early December. Active users also showed an upward trend, increasing from 20 in early October to 55 in early December before slightly declining to 35 by the end of the month.
Art of War: Legions maintained a relatively stable weekly revenue throughout the quarter, fluctuating between $25 and $49. However, weekly downloads remained minimal, with only a few recorded peaks. Active users decreased over time, from 33 in mid-October to 10 in early November, showing some volatility in engagement.
UNICORN 3D: Color by Number experienced steady weekly revenue, ranging between $27 and $47 throughout the quarter. Weekly downloads were consistently low, peaking at just 7 in late November. The game did not record significant active user data during this period.
For more detailed insights and data, visit Sensor Tower.